{"id":5290,"date":"2026-02-09T20:31:04","date_gmt":"2026-02-09T19:31:04","guid":{"rendered":"https:\/\/www.kubamajerczyk.com\/?page_id=5290"},"modified":"2026-03-01T22:33:27","modified_gmt":"2026-03-01T21:33:27","slug":"drum-programming","status":"publish","type":"page","link":"https:\/\/www.kubamajerczyk.com\/en\/drum-programming\/","title":{"rendered":"Drum Programming"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"5290\" class=\"elementor elementor-5290 elementor-5288\" data-elementor-post-type=\"page\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-5579e0b5 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"5579e0b5\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-292ecb60\" data-id=\"292ecb60\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-68d6e836 elementor-widget elementor-widget-text-editor\" data-id=\"68d6e836\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>At the turn of the 20th and 21st centuries, programming drums for songs in genres that use acoustic drums was a quite reasonable alternative to recording drums in a regular recording studio. At that time, drum sample libraries appeared, containing several microphone recordings for each hit, which allowed for more flexible\/realistic mixing of parts created with their use, comparing to drum parts programmed with ready-made sound samples.<\/p><p>The quality\/usability of a drum-samples library depended on three factors:<\/p><ol class=\"wp-block-list\"><li>The amount of microphone takes for each element of the drum-set.<\/li><li>The number of so-called dynamic layers, i.e. how many volume levels of separate hits were recorded for each element of the drum kit.<\/li><li>The number of recorded versions of a hit in a given dynamic range, which is necessary for realistic sound of drum parts consisting of successive hits with the same volume on the same drum\/cymbal (no so-called \u201cmachine gun\u201d effect).<\/li><\/ol><p>I do not expand on this topic further, although one could write a book about it. Especially since drum programming is by no means limited to acoustic drums and still covers a fairly large area in the field of modern music production.<\/p><h2 class=\"wp-block-heading\">My drum programming<\/h2><p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignright wp-image-7776\" title=\"Midi editor in Cubase + Toontrack Superior Drummer 2\" src=\"https:\/\/www.kubamajerczyk.com\/wp-content\/uploads\/2026\/02\/Cubase_DFHS_Midi_Crop_900px-300x209.webp\" alt=\"Midi editor in Cubase + Toontrack Superior Drummer 2\" width=\"382\" height=\"266\" srcset=\"https:\/\/www.kubamajerczyk.com\/wp-content\/uploads\/2026\/02\/Cubase_DFHS_Midi_Crop_900px-300x209.webp 300w, https:\/\/www.kubamajerczyk.com\/wp-content\/uploads\/2026\/02\/Cubase_DFHS_Midi_Crop_900px-150x105.webp 150w, https:\/\/www.kubamajerczyk.com\/wp-content\/uploads\/2026\/02\/Cubase_DFHS_Midi_Crop_900px-768x535.webp 768w, https:\/\/www.kubamajerczyk.com\/wp-content\/uploads\/2026\/02\/Cubase_DFHS_Midi_Crop_900px.webp 900w\" sizes=\"(max-width: 382px) 100vw, 382px\" \/>I started programming drum parts pretty much when I started using a DAW \u2013 which in my case was Cubase SX (around 2002). <br \/>At that time, the market offered, among others, \u201cDrumkit From Hell\u201d by Swedish company Toontrack, available since 1999 &#8211; a large set of multi-layered acoustic drum samples, allowing for the creation of fairly realistic-sounding rock-metal drum parts, as far as memory serves, already with some possibility of independent mixing of close, overhead, and room mics. However, I am not 100% sure about that last detail at this moment. <br \/>The original version of Drumkit From Hell certainly didn&#8217;t offer its own play engine \u2013 it contained presets for use in other manufacturers&#8217; samplers of the time: LM4, NI Battery, EXS24, GigaSampler, and Halion.<\/p><p>BTW it might be worth mentioning that during that period I also carried out the idea of creating a set of my own drum samples for personal use \u2013 living in Wroc\u0142aw at the time, thanks to the courtesy of Bartek Straburzy\u0144ski and Robert Szyd\u0142o, I was able to record an extensive set of samples of my Ludwig drums (80\u2032 Chrome over wood \u2013 24\u2033, 14\u2033, 18\u2033, 14\u00d76\u20195 Supraphonic Super Sensitive snare drum).<br \/>I developed these samples in a multi-layered format, with the ability to independently mix close, overhead, and room mics, for formats including Steinberg Halion and NI Kontakt. At that time, I even offered this instrument under the name Vintage Drumset on my website in those years.<\/p><p>In 2003, Toontrack released a new incarnation of Drumkit From Hell: <strong>DFH Superior Drummer<\/strong> (DFHS) \u2013 an independent virtual instrument offering, let&#8217;s say, raw, multilayered samples of acoustic drums and percussion instruments. At the time, DFHS had no competition, considering its ability to create realistic-sounding, multi-track drum parts, including microphone bleeding. <br \/>DFHS then became my main tool for creating programmed acoustic drum parts.<\/p><h2 class=\"wp-block-heading\">Toontrack Competition 2005 &#8211; drum programming contest<\/h2><p>In 2005, I entered a competition announced by Toontrack.<br \/>The goal was to deliver a song that used a drum part programmed in DFHS. So I created a simple groove in 5\/4 in MIDI, added some riffs and, of course, a drum solo. I also used most of the percussion instruments from the set in the arrangement. My friend, the amazing <strong>Piotr \u201c<em>Wino<\/em>\u201d Winnicki<\/strong>, recorded cool guitars here, I made the bass from samples (EW Hardcore Bass library), mixed everything in Cubase SX 2, sent in my entry, and forgot about it. <br \/>After some time, one evening I thought about the contest, checked the Tontrack website, and got a nice surprise &#8211; it turned out that my piece had officially won in the \u201cSuperior Drummer programming\u201d category.<\/p><p>The original mix submitted to the competition in 2005, however remastered by me in 2024, can be listened to below:\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-44993fe elementor-widget elementor-widget-audio\" data-id=\"44993fe\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"audio.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-soundcloud-wrapper\">\n\t\t\t\t<iframe width=\"800\" height=\"200\" scrolling=\"no\" frameborder=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=false&#038;url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F2262714266&#038;show_artwork=true&#038;maxheight=1000&#038;maxwidth=800&#038;auto_play=false&#038;buying=false&#038;liking=true&#038;download=false&#038;sharing=true&#038;show_comments=true&#038;show_playcount=true&#038;show_user=true&#038;color\"><\/iframe>\t\t\t<\/div>\n\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1a73d64 elementor-widget elementor-widget-text-editor\" data-id=\"1a73d64\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h2 class=\"wp-block-heading\">Drum programming &#8211; summary<\/h2><p>As I mentioned before, in the early 2000s, although home recording already existed, any serious acoustic drum recording tended to take place in professional recording studios. However, virtual instruments such as DFH Superior, when used skillfully, made it possible to a large extent to get by without hiring a studio. <br \/>During those years, I programmed many drum parts for various music producers in Poland, and even more for musicians from the USA. Once, a producer from China also contacted me (I recalled this while recently browsing through old, unused hard drives). <br \/>The drums I programmed can be heard, for example, in selected songs from two solo albums by Beata Kozidrak.<\/p><p>I also worked on Emilia Majcherczyk&#8217;s album entitled \u201cEmi.\u201d &#8211; currently, there are not many traces of it (the entire album was mixed by <strong>Rafa\u0142 Paczkowski<\/strong>, who later also mixed, among others, <strong>Jan A.P. Kaczmarek<\/strong>&#8216;s Oscar-winning original music for the movie <em><strong>Finding Neverland<\/strong><\/em>), but the music video for one of the songs &#8211; Tylko Ciebie chc\u0119 (I Only Care About You), has survive:\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5629b5e elementor-widget elementor-widget-video\" data-id=\"5629b5e\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/youtu.be\\\/ZmUDWhsyZcc?si=tqZSkaX1KBixfPza&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>At the turn of the 20th and 21st centuries, programming drums for songs in genres that use acoustic drums was a quite reasonable alternative to recording drums in a regular recording studio. At that time, drum sample libraries appeared, containing several microphone recordings for each hit, which allowed for more flexible\/realistic mixing of parts created [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-5290","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Drum Programming - Kuba Majerczyk - Drummer<\/title>\n<meta name=\"description\" content=\"I started programming drum parts pretty much when I started using a DAW \u2013 which in my case was Cubase SX\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.kubamajerczyk.com\/en\/drum-programming\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Drum Programming - 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